AudioOut
Description
AudioOut
represents an audio output.
Usage
erbui
module Example {
control out_left AudioOut { // 1.
position 19.2mm, 111mm // 2.
style knurled // 3.
label "OUT L" // 4.
pin AudioOutPinLeft // 5.
}
}
Creates an audio output control with name
out_left
,Sets the control position on the front panel,
Sets the optional style of the control,
Sets the optional label for the control, using its default theme positioning,
Sets the optional physical board pin to use. If not set, the system will choose it automatically.
Nuts and washers photos are from the Thonk shop.
c++
AudioOut
is a type that abstracts a physical audio output block.
struct Example
{
ExampleUi ui;
ExampleDsp dsp;
void process () {
for (size_t i = 0 ; i < ui.out_left.size () ; ++i) // 1.
{
ui.out_left [i] = ...; // 2.
}
}
}
Loop through all the samples in the buffer.
erb_BUFFER_SIZE
can be used instead,Set the audio output value on codec left pin.
erbui
Control Reference
control
definition
control <name> AudioOut { ... }
Where <name>
is the name of the control.
More details can be found in control
documentation.
position
property
position <x>, <y>
Sets the position of the control, where the axis origin is the top-left corner.
The x
axis is oriented from left to right, and the y
axis is oriented from top to bottom.
The position component values are expressed with their unit, either mm
or hp
.
Example:
position 2hp, 15mm
More details can be found in position
documentation.
style
optional property
style <keywords>
Where <keywords>
is one of:
knurled
(this is the default if not specified),hex
.
More details can be found in style
documentation.
label
optional property
label "<text>"
Where <text>
is the text displayed.
More details can be found in label
documentation.
c++
Member Functions Synopsys
Name |
Synopsys |
---|---|
|
Assigns the whole audio buffer |
|
Returns the audio buffer size |
|
Returns the sample at index in the audio buffer |
|
Assigns the given value to all samples in the audio buffer |
c++
Member Functions
operator =
AudioOut & operator = (const Buffer & buffer);
Assigns the whole audio buffer with buffer
.
It is represented as an std::array
of float
values.
Syntaxes like the following can be used:
// AudioIn audio_in
// AudioOut audio_out
ui.audio_in = ui.audio_out; // equivalent to a bypass
size
size_t size () const;
Returns the size of the audio buffer. This is the same value as erb_BUFFER_SIZE
.
operator []
float & operator [] (size_t index);
Returns the sample at index
in the audio buffer.
Since it is a reference, syntaxes like the following can be used:
MyDsp dsp;
dsp.process_output (&ui.out_left [0], ui.out_left.size ());
fill
void fill (float val);
Assigns val
to all samples in the audio buffer.
This can be used to silence a buffer:
ui.out_left.fill (0.f); // silence